/* Adobe Systems Incorporated(r) Source Code License Agreement Copyright(c) 2005 Adobe Systems Incorporated. All rights reserved. Please read this Source Code License Agreement carefully before using the source code. Adobe Systems Incorporated grants to you a perpetual, worldwide, non-exclusive, no-charge, royalty-free, irrevocable copyright license, to reproduce, prepare derivative works of, publicly display, publicly perform, and distribute this source code and such derivative works in source or object code form without any attribution requirements. The name "Adobe Systems Incorporated" must not be used to endorse or promote products derived from the source code without prior written permission. You agree to indemnify, hold harmless and defend Adobe Systems Incorporated from and against any loss, damage, claims or lawsuits, including attorney's fees that arise or result from your use or distribution of the source code. THIS SOURCE CODE IS PROVIDED "AS IS" AND "WITH ALL FAULTS", WITHOUT ANY TECHNICAL SUPPORT OR ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ALSO, THERE IS NO WARRANTY OF NON-INFRINGEMENT, TITLE OR QUIET ENJOYMENT. IN NO EVENT SHALL MACROMEDIA OR ITS SUPPLIERS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOURCE CODE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package com.adobe.xml.syndication.generic { import com.adobe.xml.syndication.atom.Atom10; import com.adobe.xml.syndication.atom.Entry10; import com.adobe.xml.syndication.atom.FeedData10; /** * Class that abstracts out the specific characteristics of an Atom feed * into a generic Feed. You create an instance using an Atom10 object, * then you can access it in a generic way. * * @langversion ActionScript 3.0 * @playerversion Flash 8.5 * @tiptext */ public class Atom10Feed implements IFeed { private var atom10:Atom10; private var _metadata:Atom10Metadata; private var _items:Array; /** * Create a new Atom10Feed instance. * * @param atom10 An Atom10 object that you want abstracted. * * @langversion ActionScript 3.0 * @playerversion Flash 8.5 * @tiptext */ public function Atom10Feed(atom10:Atom10) { this.atom10 = atom10; this._metadata = new Atom10Metadata(this.atom10.feedData as FeedData10); this._items = new Array(); for each (var item:Entry10 in this.atom10.entries) { this._items.push(new Atom10Item(item)); } } /** * Get the metadata associated with this Atom feed. In other words, any * data that isn't contained in entries, meaning data about the feed * itself. * * @langversion ActionScript 3.0 * @playerversion Flash 8.5 * @tiptext */ public function get metadata():IMetadata { return this._metadata; } /** * Get an array of Item objects which represent Atom 1.0 entries. * * @langversion ActionScript 3.0 * @playerversion Flash 8.5 * @tiptext */ public function get items():Array { return this._items; } } }